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The workflow from "cool preview" to "usable asset" is where most 3D tools fall apart so it's good to see one that handles the full pipeline. The single-view to multi-view progression is smart too. Most people don't realise how much better the results get with just a couple of extra reference angles.

I've been doing similar rapid prototyping on the coding side and honestly the capability isn't the bottleneck anymore. It's the rate limits. Wrote about how I sorted that https://reading.sh/how-to-get-3x-claude-rate-limits-for-30-a-month-1d3fdb8658df because it was the thing holding back iteration speed more than anything else. Does Tripo handle transparent or semi-transparent materials well? That's usually where these tools get weird.

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